Skip to content

Quick Expeditions

Quick Expeditions

Some nights you don't have an hour to give the corridor. You've got ten minutes between meetings, or you're sitting at the bar with a fleet in the Hangar burning to fly. Quick Expeditions are for those nights.

No map. No nodes. No path to plot. You pick a zone, you pick a fleet, you pick how deep to push, and the result lands on your screen the moment you press the button.

How it works

A Quick Expedition has three choices. That's it.

Quick Zones

  • Pick a zone. Same four zones as the long-form runs, same risk profiles. The planets sit there waiting, you tap the one you want.
  • Pick a fleet. Any fleet you own that isn't grounded, listed, or already in flight.
  • Pick a depth. Drag the lever to decide how much of your fleet's fuel goes into this single run. Skim barely scratches the surface, Core sends the whole tank.

Depth Lever

Skim is a tap. Core is a leap off the cliff. Everything in between is the conversation you're having with yourself before you press Launch.

The fuel is burned the moment you confirm, extraction or bust. Refuel with Cargo when you're ready to go again.

Pancho still watches

Pancho's Blessing covers Quick Expeditions too. Any run that doesn't end on a complete bust has a floor under it, the Blessing tops your loot up so a thin extraction never costs you more than it should.

The bust outcome is still the bust outcome. Pancho stays out of busts. He always has.

The Bell stays silent here

The Midnight Bell doesn't ring on Quick Expeditions. The boost multiplier and the Cargo pool only apply to long-form runs through the corridor. If you want to ride the Bell, you go the long way.


Risk Disclaimer

CryptoMines: Relive is played with real USDC. Quick Expeditions resolve instantly, which makes them faster to repeat and faster to lose on. Every run is independent and every run can result in a total loss. No outcome is guaranteed. Only play with funds you can comfortably afford to lose.