Midnight Bell
A bell hangs in a chamber the corridor has half-forgotten. The old gods left it there. It listens to every voyage that comes home, and now and then it rings for one of them.
When it rings, the Commander it rang for walks home with extra Cargo in their wallet.
How it works
There is nothing to opt into and nothing to claim. The bell is part of the run.
- Take a fleet on an expedition. Any expedition, any size, classic or Quick.
- Play the run as you normally would.
- Reach the final node alive. Extract.
- At the moment you extract, the bell rolls for you. Most of the time it stays quiet. Sometimes it sings.
If the bell sings, the Cargo lands in your spendable balance the moment the result card opens.
When it rolls
The bell rolls for any Commander who finishes the full voyage and extracts alive. Same gate as Pancho's Blessing. Fleets that turn back early or die on the trail don't get a roll.
Quick Expeditions count as full voyages; the bell listens to those the same way.
What the bell pays on
An expedition has no bet you type in. The bell pays on the value you risk, the value your fleet carries into the run.
The value you risk comes straight from your fleet. The game shows your fleet's strength as Mining Power (MP), and the figure the bell works from is your MP divided by 7. A fleet showing 700 MP risks 100 on each run. On a classic expedition your whole fleet rides. On a Quick Expedition you pick a depth, so only that slice of it rides.
Every Midnight Bell number below scales with the value you risk. Risk more and you can carry more back out.
The three sounds
When the bell rings, it rings in one of three voices.
MINI, a whisper
The bell hums your name and folds a small gift into your wallet. Common enough that a Commander running voyage after voyage will catch them on a regular basis. The reward scales to the size of the run you brought home.
The toll: 30% of the value you risk, paid in Cargo. How often: about 1 in every 20 voyages that extract alive.
JACKPOT, the bell tolls
Uncommon. The bell pours a meaningful slice of the chamber's reliquary into your hold. The kind of run that ends a session on a story.
When a JACKPOT lands, the official Discord lights up with the Commander's name and the size of the toll.
The toll: 20% of whatever the reliquary holds at the moment the bell tolls. The fuller the reliquary, the heavier the haul. How often: about 1 in every 2,000 voyages.
MEGA, the bell empties
The rarest sound. Most Commanders go a long time without hearing it. Some never do.
When MEGA strikes, the bell pays out the largest single gift the corridor offers. A name goes out across the corridor in the broadcast: the bell rang loud for them tonight.
The toll: the bell pours out everything the chamber can spare, up to the per-run cap of 100x the value you risk (see Bigger runs, bigger gifts below). How often: about 1 in every 5,000 voyages.
Bigger runs, bigger gifts
The bell respects the weight of the voyage that earned it. A whisper, a toll, or the rarest sound all pay more when the run that triggered them was a heavier one. A small expedition earns a small slice; a serious one is what unlocks the largest tolls the chamber can hand out.
The per-run cap: wins are capped at 100× the value you risk, measured in Cargo. The Cargo price floats, so the exact ceiling moves with it, but the rule is always the same: no single toll carries more than 100 times what you put into the run. A small voyage that hits MEGA still takes home a small slice. A serious voyage can answer the bell loud enough to drain a full reliquary by itself.
This keeps every fleet in the same chamber, listening to the same bell, but Commanders who put more into a run are the ones who can carry the most out.
How the pot fills
The reliquary doesn't fill itself out of thin air. Every run that comes through the corridor leaves a small rake behind, about 1%, and that rake drops straight into the communal pot.
Here's the part that's in your favor: the house triples every contribution the pot receives, up to a daily limit. For every Cargo the rake puts in, the house adds two more. The reliquary you're listening to is three times heavier than what players alone paid into it.
That's the deal with the bell. A thin slice of every run goes to the pot, the house matches it 3x, and the whole thing pours back out to whoever the bell rings for.
The Tribute
You'll see the reliquary on the expeditions screen as a glowing Cargo total. It fills over time, voyage after voyage. The longer the bell stays silent, the heavier the reliquary gets and the more a single toll can carry.
The reliquary can hold up to 50,000 Cargo. A JACKPOT pours out a slice. A MEGA pours out a much larger one, and when the chamber empties it starts filling again from a small seed of 100 Cargo.
Where the Cargo lands
The bell's gift is Cargo, in your spendable balance, instantly. The counter at the top of the screen ticks up the moment you extract. No claim window, no pending, no conversion. It's there. Spend it, stack it, or carry it straight back into the next voyage.
The bell never touches your fleet. Your ship, Workers, and fuel come out of the run exactly the way the expedition itself left them. The bell only adds.
The result card calls the bell's gift out on its own line so you don't miss it.
The reliquary is filling now
Every full voyage that comes home is a roll. The chamber doesn't reward speed; it rewards finishing the run. Listen for it on the way home.
Risk Disclaimer
CryptoMines: Relive is played with real USDC. The bell is rare by design and most voyages will hear nothing. Every expedition can result in a total loss regardless of the bell. No toll is guaranteed and no run is guaranteed to return. Only play with funds you can comfortably afford to lose.