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Core Loop

Every Commander who's ever sat in the chair learned the loop by doing it. It's not complicated. But every step has weight, because every step involves something real. If you've been through this before, the muscle memory comes back faster than you'd expect. The stations kept the workflows running. The systems didn't forget.

Core Loop

The Cycle

Deposit USDC → Build Fleet in Hangar → Deploy to Expedition Zone → Extract Items → Convert to Cargo → Reinvest or Withdraw as USDC

That's the full picture. Whether you're running your first expedition into Odrocury or pushing a stacked fleet into Sector G, the cycle is the same. Here's what each step feels like.

Step 1: Deposit USDC

You start by depositing USDC through your connected wallet. The Deposit button lives in the top-right corner. It's always there. This is how you fund your operations and step into the Relive economy.

USDC is what enters and exits the system. Everything inside the game runs on Cargo. But USDC is what you bring from the real world, and what you take back.

Step 2: The Black Market

Head to the Market tab and you'll find the Black Market, run by an NPC called Wick. If you've played the original, think of Wick as the guy behind the counter who's seen everything and is surprised by nothing.

The Black Market handles all currency conversions:

  • Exchange USDC for Cargo (the in-game resource that powers everything)
  • Exchange Cargo back to USDC when you want to cash out
  • Convert extracted items from expeditions into Cargo

That's all it does. Currencies in, currencies out. Wick doesn't sell ships. He sells liquidity.

Step 3: The Marketplace

Also under the Market tab, the Marketplace is where Commanders trade fleet assets: Workers, Ships, and complete Fleets. This is player-to-player. Prices are set by the community, not the system.

Browse listings, filter by rarity (Common through Legendary), check the stats, and pick up what you need. You can also list your own assets later when you want to trade up or move on.

All Marketplace sales carry a 10% fee on the asset value. Factor it in when pricing.

Step 4: Build Your Fleet

In the Hangar, you assemble Workers and Ships into a Fleet. Your fleet has two stats that matter:

  • Mining Power (MP): your fleet's total extraction capability. A stronger fleet performs better in hostile conditions and brings back more valuable items.
  • Fuel: starts at 100%. Every expedition burns fuel. Refuel with Cargo to keep flying.

This is where strategy starts. You're always weighing what you invest against what your fleet can handle.

Step 5: Deploy

Go to Fleet Command under Operations. Pick a zone. Commit your Cargo. Hit Relive Expedition.

Your fleet launches. What happens next is between your crew and whatever's waiting in the sector. Some zones are calm. Some will eat everything you send.

Step 6: Extract & Decide

When your fleet returns, it brings back extracted items. Take those items to the Black Market and convert them to Cargo. Then you decide:

  • Run it again. Push deeper. Try a harder zone.
  • Play Warp Drive or Wick's Dice for a different kind of risk.
  • Exchange Cargo back to USDC and walk away with what you've earned.

The loop repeats as long as you want it to. Every cycle, the same question: is the next launch worth it?


A "send fleet" action isn't a button press. It's a sealed order with irreversible logistics. Once the lock engages, it doesn't disengage.